Graphic novels have become popular learning tools in libraries and classrooms. To date very little has been done to promote the use of graphic novels in STEM classrooms. The purpose of this proposal is to determine if using graphic novels will improve student information literacy skills and success in the college statistics classroom.
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STEM: Science, Technology, Engineering, and Math Pathway.
STEM: Science, Technology, Engineering, and Math Pathway.
Poster presented at the Aspen Institute Faculty Innovation Grant Poster Sessions during the 2018 LEAD Conference - Professional Development Day on February 23, 2018.